/**
 * Created by wancheng.li on 2015/6/17.
 */
class BowBase extends egret.DisplayObjectContainer {
    /**
     * 远程技能粒子基类
     */
    public constructor() {
        super();
        this.initView();
    }
    
    private bitmap: egret.Bitmap;
    /** 开始坐标 */
    public StartPoint: egret.Point;
    /** 每步移动距离 */
    public Distance: egret.Point;
    /** 伤害 */
    public hitBlood: number ;
    /** 皮肤 */
    public skinNmae: string = "Bow";
    /** 速度 */
    public speed: number ;
    /** 最大攻击距离 */
    public hitDistance: number;

    private initView(): void {
        this.bitmap = new egret.Bitmap();
        this.bitmap.texture = RES.getRes(this.skinNmae);
        this.bitmap.x = -17;
        this.bitmap.y = -2.5;
        this.addChild(this.bitmap);
    }
    /**
     * 销毁
     */
    public dispon(): void {

    }

}